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Tutorial: Apollo 15

You can use the rocket and spacecraft from the Apollo 11 tutorial as your Mun craft. Moon Buggy. This moon buggy travel about of 6.5 miles per hour (10.5 kilometers per hour) Design. 1x M-1x1 Structural Panel. 4x RoveMax Model 2; 2x EAS-1 External Command Seat; 1x Z-400 Rechargeable Battery; 1x Communotron 16

Tutorial:Game Manual

Associated reading. There are a few other articles that may aid understanding of this manual. Read through the controls — these will also be linked to for every new aspect of gameplay.; The FAQ and the Getting Started guide can answer technical problems (including installing the game) that may not be covered in this …

Tutorial: ISS

3x M-1x1 Structural Panel (zenith, port and starboard on HubMax) 2x RV-105 RCS Thruster Block (port and starboard on the 1x1 panels) 2x Z-400 Rechargable Battery (zenith on 1x1 panels) 1x MechJeb 1m Pod OR Small Inline Reaction Wheel (if you don''t have MechJeb, put a manned pod on the launcher) 1x Rockomax Brand Adapter 02. …

Tutorial:Basic Rocket Design

This tutorial describes all-important basics on how to use the VAB and how to get your first rocket into orbit without a catastrophic failure will describe basic VAB functions, explain available part groups and their uses, and introduce you to basic staging while providing a multistage example rocket as well as describe how to complete your …

Career Mode strategy/tips?

* Put a satellite in orbit with a radio, a thermometer, a battery, a solar panel and a probe core. Disable the probe''s internal battery to use as emergency reserve. Every time a "science from space" contract appears, send in a temperature scan. * Put a satellite in orbit with a dozen cheap detachable drone-equipped rescue pods for orbital …

Kerbal Space Program

I am trying to use unmanned probes on my science game, but every time I try to attach extra batteries to the probe it keeps telling me that my "Electric Charge" …

Solar panels not charging batteries?

I prefer the toggle option myself for solar panel action groups. Fixed solar panels are a must in my opinion for backup power on an unmanned craft. Nothing says ''oops'' more than a period of darkness or long interplanetary trip causing an unmanned craft to go ''dead'' because of forgetting to deploy the main solar panels before hand...

Z-100 Rechargeable Battery Pack

The Z-100 Rechargeable Battery Pack is a battery that stores electrical charge for a spacecraft storing 100 units of electrical charge. It is radially attachable. It is the smallest dedicated battery part, and the first unlocked in the tech tree. It has "PhysicsSignificance = 1", making it a physicsless part. Product description "

Battery

A battery can store electric charge so that it can be used to power a craft''s systems such as radio transmissions, reaction wheels, and probe cores. While …

Tutorial:Playing Tips for Novices

A small number of solar panels will provide a trickle of charge, and an emergency battery, which should normally be left shut off, will provide a protected emergency energy supply that won''t be drained along with everything else. In an emergency, 100 units of power should be sufficient to bootstrap the ship into operational status again.

Space station tips

They typically consist of a Mobile Processing Lab MPL-LG-2 with solar panels, habitation modules, and command modules attached. ... substantial battery buffer (for science experiments), powerful antenna (for transmitting data to Kerbin) and quarters for any Kerbals who may be leveling up at the station. ... rather than a Kerbal pilot, in case ...

Stuck on the advanced construction tutorial : …

Stuck on the advanced construction tutorial. Question. Im on the part where you need to place the solar panels and the batteries but no matter where I put them the objective will …

How do I make a relay satellite? : r/KerbalAcademy

This article is a list of tutorials that will guide you through the finer points of the Kerbal Space Program. Be aware that some tutorials may be outdated. Please note …

Electric Problem using Batteries

Ok I''m at noob stage and have started career mode, I have yet to unlock solar panels so I stuck batteries on my craft, but, my command pod is draining to zero charge, and I cannot maneuver, I still have charge in my batteries it seems I''m unable to use it? what do I have to do to get charge into ...

Illustrated guide to docking

Step 3: Kill relative velocity to target Navigation tool: Navball and camera view Control via: Main engine and throttle This is the easiest part of the process, since there''s little steering involved. All you have to do is slow down to a stop in the right place. As you approach the target, line up your navball so that you''re pointing perfectly retrograde …

KSP1 Gameplay Questions and Tutorials

If you want to recharge these batteries you''ll need either solar panels or a generator. Most engines will also charge the batteries. In order to determine how much …

No battery, no docking. Anything I can do?

100% correct. Problem is, OP''s panels are inside the fairing.I''m 50% sure opening the shielded docking port is not among the possible EVA actions.I think the Klaw is your best shot her- Just occurred to me.This is Kerbal Space Program, right? Break the damned fairings away!! Bump whatever at them at a high enough speed (which shouldn''t …

Electric Problem using Batteries

All Activity; Home ; Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; Electric Problem using Batteries - outcome: Bug

Solar Panels : No energy flow from Eve pole

Hi, I just landed my brand new scientific probe to the north pole of Eve, deployed solar panels, then started to transmit some science, and ... almost ran out of battery !It appears that solar panels show "Direst sunlight", Sun exposure = 0.75, but energy flow = 0 !On Kerbin, it works perfectly, ...

Tutorial: Boeing 747

The Boeing 747 is a wide-body commercial jet airliner and cargo aircraft. They are reliable and somewhat large. Ship Design. 1x Mk1 Cockpit. 1x Z-200 Rechargeable Battery Bank; 6x Illuminator Mk1; 1x NCS Adapter; 1x Rockomax Brand Adapter; 76x M-2x2 Structural Panel (2 by 38); OPTIONAL:</big> 10x Clamp-O-Tron Shielded Docking Port …

KSP1 Gameplay Questions and Tutorials

Batteries don''t need to be joined to anything, they just work no matter where they are on the ship. They''ll give you an added amount of stored electricity (the amount depends on the number and type of battery) of which to use whenever the ship needs it. If you want to recharge these batteries you''ll need either solar panels or a …

Tutorials/pt

When adding to the Category:Tutorials add the name of the tutorial (like in the template) to sort the pages without the prefix Tutorial:. Note to tutorial writers: These are supposed to be tutorials. Think "Orbits for Dummies." If you''re going to explain intricate details (including math!), consider marking your tutorial "Advanced".

rechargeable batteries

Make sure you deploy the solar panels before the batteries run out of power. If the batteries run out of power you''ll never be able to deploy the solar panels (unless …

Tutorial:How to Play

If you start a transmission and then run out of charge, the transmission fails. You''ll still have the data, but have to start over on transmitting it. The usual solution …

Tutorial: The Kergena Target Vehicle (KTV ...

This tutorial will show you how to launch the Kergena Target Vehicle (KTV) into orbit and master your docking and EVA skills. ... The KTV is the KSP''s "training module" that is can be used to train Kerbal in orbital docking and maneuver techniques. ... RCS and main engine for maneuvering, lights and ladders for EVA practice and solar panels and ...

Learn

Join over two hundred thousand Kerbal Space Program members in the discussion of everything and anything related to Kerbal Space Program. Share your builds, a mission log from your latest attempt to colonize Duna, stay up to date on the latest exciting KSP news from the developers and other community members in our official forum.

Tutorial: Sputnik 1/de

Unglücklicherweise hat der Satellit immer noch eine geringe Laufzeit, aufgrund des Energieverbrauches. Um sein Leben weiter zu verlängern benötigt es eine Energiequelle in Form von Photovoltaic Panels oder einem Radioisotopengenerator.Wenn du eine dauerhafte Energiezufuhr hast, kannst du auch noch wissenschaftliche Nutzlast wie ein …

Kerbal Space Program General Discussions

I have 6 1x6 solar panels and 4 400 capacity rechargable batteries, and yet my cockpit seems to be draining electrical charge even when I am not trying to reposition …